Friday, July 31, 2015

Who ya Gonna...yeah its been used but who cares?!

 

Who Ya Gonna Call?





If you're old enough to read this blog, then you're old enough to have heard of The Ghostbusters. The first movie was released in 1984. An iconic film that was a blockbuster hit and spawned a squeal, cartoons, video games, comics, cosplay costumes, and now a movie reboot. Such a huge success also spawned the meaning of this blog, Ghostbusters: The Board Game.


Ghostbusters: The Board Game is developed and published by Cryptozoic Entertainment. Having taken the project to kickstarter, to the fans of the franchise, they raised over $1.5 Million in the 30 days of the campaign. Releasing several stretch goals to the backers and even after the campaign was over, they proceeded to announce more upgrades (car tile, and spirit world tile are some of these upgrades).

I went to GenCon 2015 and I had a chance to sit down and play a demo of the game. It was a small demo aimed to be quick so they can get several groups a chance to play. The board looked to be 1 full map tile (temporary) instead of the normal tiles we will get. I had my concerns about the miniatures mainly the loss of detail due to the type of mold (the transparent blue and red). After I got a closeup look at the miniatures, my concerns were put to rest. They look amazing and holding them, you can tell the final miniatures will be made of a strong plastic.

Miniatures for Ghostbusters: The Board Game (not final Sculpts)

The overall feel of the game was that it was developed with the idea to be able to keep coming back and playing over and over again. It also feels and looks like a lot of time and (I will say because talking with Mataio) love went into making this game. I'm not a huge fan on the episodic/campaign type games (Decent comes to mind), as they are made so normally have to play multiple times in 1 sitting to finish the campaign or episodic scenarios. However, I feel the difference between this and most other games (of this type) is you can walk away after 1 scenario of the campaign and come back at a later time and pick up right where you left off.

Mataio Wilson and Sara Miguel


Mataio (Above Left) mentioned in a conversation that the hotel tiles had classic televisions (bulky box televisions) from the 80's in the hotel rooms. He showed a tile of the Shandor Apartments and it was of Louis Tully's apartment. On the tile you could see where Vinz Clortho crashed through the closet and smashed the table, then proceeded to crash through the front door. Such amazing art work on the tiles and I know that I for one will take extreme care of them so I can enjoy the game in it's glory.

Stay tuned for my full review of my demo game and find out if it was a success or not.


- Carl "Blackjac" Blackford
Indy Game Geek